Chaos Jenga Role Checklist
Pre-round Survivor and Attacker steps before the first prop flies
Run this checklist in the lobby and in the first seconds on the tower. Chaos Jenga assigns one Attacker and leaves everyone else as a Survivor. The round is online, free, 24 players max, two players min. Your job in the pre-round window is not to open a script. It is to vote, set the camera, and lock two facts: where the hole is, and what the first prop is likely to be.
Keep this tab beside the vote panel, then look at the tower once the timer starts. Longer tactics live in How to Survive, How to Attack, and How to Escape.
Shared steps before roles lock
- Vote the map. Classic, Moon, Volcano, Winter. Use the map tier list as a card. Default to Classic if the lobby is new.
- Confirm the server is real. If you are alone, the round will not play correctly. Invite someone; this is not local-only co-op.
- Set camera sensitivity. Controls first, especially on Moon.
- Mute the codes instinct. There are no active promo codes. Do not hunt a gift icon during the vote.
- Pick a default plan. Timer or hole. You can change it, but starting with neither is how people freeze on the top slab.
Survivor checklist
Do these in order once you know you are not the attacker:
- Vote, then look down. Find the dark escape hole at the base. Shoulder the camera over an edge until you can see it. That is the How to Escape objective.
- Mark ramp height. Trace one downward path: step-downs, Winter fake edges, Volcano suicide drops. You need one committed line, not a perfect route.
- Lock camera height. Third-person pulled out beats a selfie cam when trains exist. Recheck controls if you rebound keys.
- Listen for props. Audio and silhouette beat waiting for the props tier list name. Cars and dumpsters telegraph; trains punish late sidesteps.
- Stand off the launch line. Take a side or back edge with a slab behind you, not the face the attacker can see.
- Decide timer versus hole. If the clock is long and the tower is intact, stay high — How to Survive. If your layer is gone, commit to the ramp.
- Hole commit is one motion. Once you drop toward the escape, finish. Halfway climbs back into the throw lane.
If you void, the checklist failed at hole location or ramp height, not at “I needed a teleport.” The Teleport Script page is for recognizing that GUI, not skipping this list.
Attacker checklist
Do these if the round picked you, or if you pressed a Become the Attacker style lobby prompt:
- Vote a map you can read. Classic if you are learning throws. Do not vote Moon only because it looks funny.
- Find the survivor cluster, then the hole. Knock people off or deny the escape. If you ignore the hole, a quiet survivor walks out. How to Attack is the full version.
- Prop pick with a purpose. From the props tier list: trains for layers, dumpsters for ledges, cars for mid faces, noobs for cracked blocks.
- Camera on the throw perch. Whole tower in frame, not a zoom on one victim. Controls again.
- Listen after the throw. A miss means change height, not spam the same slab.
- Deny the ramp. Aim the next prop at the downward path Survivors marked. Camping one player while three others descend is how you lose.
- Watch the timer. If Survivors only need to last the clock, a stylish miss is a gift. Throw faster on the layer they actually stand on.
After the first prop
Both roles drop the paper list. Survivors re-check the hole only if the tower rotated their view. Attackers re-check whether the escape is still contested. Between rounds, skim patch notes only if physics felt new; otherwise stay on Getting Started.
Run the 20-second ritual every lobby: vote, camera, hole, ramp height, prop pick. That loop is the tool. When the first dumpster is already in the air, you are no longer preparing — you are using whatever those five checks left in your hands.
Frequently Asked Questions
Quick answers for Chaos Jenga on Roblox.
Do I use the same checklist as Survivor and Attacker?
Share the vote and camera steps, then split. Survivors lock hole and ramp height. Attackers lock cluster, hole denial, and prop pick.
When should a Survivor go for the hole?
When your layer is gone or the attacker is deleting the ramp. Last the timer if the tower is still intact — see How to Survive.
What should an Attacker throw first?
A prop that matches the layer you can see, not a random flex. The props tier list and How to Attack explain the picks.
Which map should I vote while I learn this list?
Classic. Moon, Volcano, and Winter each add a reading problem; details are on the map tier list.
Is this checklist a downloadable overlay?
No. It is a pre-round ritual. Set movement keys in controls before the vote. Injected GUIs are a different topic on the Scripts Hub.